
THE VILLAGE
SINGLE-PLAYER | ALTERNATE LAYOUTS | ALTERNATE ENCOUNTERS | EXPLORATION
This is a level built for an FPS Rogue-like that features two distinct layouts overlapping in one location. The one you play is dependent on the state of the game. Alternate routes involve gates throughout the level being locked and funneling the player through alternative paths that feature different enemies and encounters along the way. All the paths eventually funnel the player back to the end location, the windmill at the top of the hill for a final boss battle.
I was responsible for designing and building out this entire experience from concept to polish. This included level design blocking of both variations, environment art, lighting scenarios, encounter design, enemy placement, item placement, and establishing the connective joints to the rest of the world macro.
DAY VERSION
During the daytime, you'll fight your way up through the streets of the village while branching out onto narrow catwalk structures hanging above the play space. You'll pass by large locked gates that will only be accessible in the night version.

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NIGHT VERSION
During the night, the back gate of the village is closed off and you'll instead have to navigate a cave system far below the village, where you'll encounter strange enemies, looping paths, and eventually find access above by climbing up through a well located in the middle of town.




