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AFTER DARK MAPS
This was a seasonal event that consisted of taking our original release maps and updating them with new lighting scenarios to fit the night theme of our Halloween event. I was responsible for managing that process, ensuring the gameplay spaces were still very readable and gameplay friendly, as well as making quality of life collision, volume, and boundary updates.
OLYMPUS NIGHT
KING'S CANYON NIGHT

WORLD'S EDGE NIGHT
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